Tuesday, March 31, 2009

Final Developed Model

THE FOLLOWING pictures are of the FINAL developed model.

*Note* - these pictures are almost identical to the previous blog "MODEL 1: Textures and Artworks embedded within the model" pictures. The only difference is that with this model, i included the terrain.
With all said and done, please refer to the pictures stated above for a more detailed look within the interior of the sections.


This above is a section i used to create this model. The influence of MOFFAT's "Harlequin" artwork of shapes (below - verb: COLLIDE) and GASCOIGNE's photograph of "Night Cries: A Rural Tragedy" movie scene (above - verb: SHIFT).

Materials used for the *below* section were "organic and sharp". Organic referring to the floor of the room (wooden) and sharp referring to the stairs (limestone).

Materials used for the *between* section were "prickly and hollow". Prickly referring to the stairs (rough concrete) and hollow referring to the walls (plaster).

Materials used for the *above* section were "shiny and reflective". Shiny referring to the walls (glass) and reflective referring to the stairs (steel)



VIDEO 3: WALKTHROUGH

VIDEO 3: WALKTHROUGH
Even though this is a very fast paced video, the intention was to take the viewer on a journey through the model. Beginning south of the model and making the way upstairs to the studio, where MOFFAT's artwork lays (verb: collide), then walking back down we reach the mezzanine level. From here the video gets really fast and hard to follow. The idea was for the journeyer to walk into the hole in the ground and walk along the sides of the sphere-stairs down to GASCOIGNE's studio where her artwork "Harlequin" lays (verb: collide). Along with the camera movements, i have embedded the video with different styles, as seen at the beginning. Traveling from a canvas style, to a painting to normal view.

VIDEO 2: SECTION

VIDEO 2: SECTIONS
This video goes into depth on the interior sections of the model. Here we see the model get dissected twice; once from the west and once from above-south. Notice the shadow change on every camera movement. This is done to show the effects the light may have on the stairs and the rooms within this scene. The tall terrain spike is there to show the effects of shadow in respect to the model.

VIDEO 1: POINT OF VIEW

VIDEO 1: POINT OF VIEW
In this video we are shown the entire model from different points of view; on ground, above ground and below ground. There are no significant techniques used in this video as it's main purpose is to introduce you to the scene.

Monday, March 30, 2009

YOUTUBE VIDEO: IMPOSSIBLE STAIRCASE

A bit like my stairs leading from the mezzanine level to the top level.

SEMI-FINAL MODEL


The following picture is what is what i think it should look at the end of the entire project.
The model intersected with the terrain.
Please disregard the colours on the model as they are only there to show the different sections of the model. They are not the true colours of the model.

Model 1 : Textures and Artworks Embedded within the model.

MODEL 1 : STAIR 2 : BELOW : COLLIDE : GASCOIGNE : TEXTURES
The two textures used above are "organic" (floor) and "sharp" (stairs). At first i decided to change the colour of the "organic" texture to add some relation. After doing so i found that it may not be such a good idea as i am trying to convey the texture appearance rather then enhancing it with colours. Within the room stands Gascoigne's Harlequin artwork to scale.


MODEL 1 : STAIR 1 : BETWEEN : COLLIDE and SHIFT : GASCOIGNE and MOFFAT : TEXTURES
The two textures used above are "hollow" (walls) and "prickly" (stairs).


MODEL 1 : STAIR 1 : ABOVE : SHIFT : MOFFAT : TEXTURES
The two textures used above are "reflective" (stairs/floor) and "shiny" (walls).
Within this picture is Moffat's photograph of the movie "Night Cries: A Rural Tragedy". As i thought the picture indicated a movie scene, i decided to frame it on a TV box. As there is no true dimensions of the picture (since TVs vary in different sizes) i decided to frame it in a scale that's mostly suited the picture.


MODEL 1 : ENTIRE MODEL - open section
This picture shows the model if it was to be cut by a section



MODEL 1 : ENTIRE MODEL - closed section
This picture shows the model as it is.